Go back
OWH card OWH card

Otters & Wizard Hats

2024

OWH card

C++

Unreal

Group Game

School

Otters & Wizard Hats is a roguelike co-op experience heavily inspired by Castle Crashers developed in Unreal Engine. You are an otter that has the ability to stack hats with magical effects. These magic hats have effects and give bonuses and passive skills along the way. You can find more hats during your runs and build in a variety of ways. Customization is key and delve deeper into the magical school.

screenshot from OWH

This is one of my biggest projects made together with my talented peers Robbe Heyde, Finian Horrie, Aušrinė Valionytė, Lander Van Den Branden, and myself. The goal of this project is the creation of a finished game in a strict simulated 9-5 work schedule for 4 months.

Game Video

Contributions

I was a lead developer in the player, input, enemy AI, and underlying systems enabling core features. Alongside this I became a consultant for Unreal Engine problems while everyone was catching up to speed with the project.

I will not take credit for the polishing of the game. While the underlying systems is something I worked on, I was absent from the project during the last two weeks of development. Despite all of that my peers were able to fully finish the project and make an amazing result.

screenshot from OWH screenshot from OWH screenshot from OWH

Teamwork

In this project I wanted to focus on development. We had an experienced designer Robbe Heyde taking charge of the project, a great designer whom knows how to adapt to a new environment. This allowed me to focus on what I am good at. From this I started to work on the framework of most features while keeping the developers in the loop. Documenting the components created so they don't need to be referred back to me.

screenshot from OWH

As the other devs were getting used to Unreal Engine, I became a slight tech support until my unfortunate departure at the end of the project. They had gotten so well-versed that my absence did not hinder their progress, and we were able to make a finished game.

Communication and trust was key during this project. I trusted that everyone could do their work and they trusted me. In the end all of that trust paid off. I again would like to state that I am honored to have worked amongst such talented people.

screenshot from OWH screenshot from OWH screenshot from OWH

Game Screenshots

screenshot from OWH screenshot from OWH screenshot from OWH screenshot from OWH