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Swinging Research

2025

C++

Unreal Engine

Research

During my thesis where I researched the swinging of Spider-Man 2 and Marvel's Spider-Man, I developed a prototype for swinging and the anchor point selection that Spider-Man uses. While it needs refining, it is a great lesson in applied physics for games. The project was made in Unreal Engine 5 and can be checked as most code is in C++.

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