2024
This is one of my most recent and proudest works. A game engine I can call my own and make my own 2D games in. It has taught me a lot regarding C++ and programming patterns. From the way a pattern is used to even implemented and why. I grew the most across the 5 months of work on this engine and possibly want to add more features such as navigation mesh generation for AI and a whole AI system with a possible tool to help create these systems.
One of my proudest parts of the engine is the physics system. I developed this from the ground up and focussed on showcasing my capabilities in complex systems.
I am still working on the Tron battle tanks. This has been vaulted for the forseeing future.
Github repo arrow_outward