2024
A complex project that was built up slowly over 5 months. In this project I tested my graphics programming skills on implementing Vulkan, one of the biggest and most complex graphics programming API's.
I made it a goal to turn the massive setup of Vulkan easy to setup and use and extend it to an actual game. I chose to use one of my favorite franchises Ratchet & Clank. This however is still a work-in-progress. Currently there is only the engine with a showcase.
Github repo arrow_outward